Autism
is reaching epidemic proportions. Currently, the only treatment
can cost families between $40,000 and $100,000
a year, and there can be a two-year waiting list.
Christina Whalen, B.A. ’95, M.A. ’96, Ph.D. ’01,
saw something wrong with this picture. While doing research on autism
with Professor Laura Schreibman at UCSD, she realized that a simple
computer game could help parents treat their children themselves.
She turned to Lars Liden, ’94, and Eric Dallaire, ’95,
who were working in the computer gaming industry. With the aim of
providing a more accessible and more affordable treatment, the group
started work, in 2000, on a computer-assisted version of autism therapy. In 2004, along with Liden’s brother Sven, they entered the
annual student Business Plan Competition at the University of Washington. TeachTown won Best Social Venture and placed second overall.
This helped them get the funding they needed, from angel investors
and
grants, to create serious prototypes and start beta testing. “The opportunity to make a difference is tremendously motivating,” says
Lars Liden. “We are designing the program at the same high
quality of professional game software.”
The company, which currently has seven fulltime employees and
three contractors, plans to launch in December and so far the
response
from parents to the beta version has been phenomenal. While traditionally
parents would have to go through extensive and expensive RDI (Relationship
Development Intervention) workshops to work with their autistic
child, the software program can be used without training. The
program has
also proved useful for children with other development disorders,
such as Down Syndrome and Language and Developmental Delay. Recently, TeachTown conducted a small research
study of four autistic children and four children with other developmental
disorders as
they used the beta version of the game. Researchers were initially
concerned that using a computer could inhibit the children’s
language and social abilities, but the results of the study proved
quite the opposite. The children showed increased language and social
skills when using the computer program, in comparison with simply
working with their parents alone. “It was a small sample, but it still produced surprising results,” says
Whalen. “Surprising but very encouraging.”
—
Karla DeVries, ’04

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